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			<title>Retro roots, modern twists: How CatTrigger re-imagines indie horror</title>
			<pubDate><![CDATA[Wed, 04 Dec 2024 16:35:57 +0000]]></pubDate>
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			<title>The indie knight: How Jozef Pavelka turned history and humor into Felvidek</title>
			<pubDate><![CDATA[Tue, 17 Dec 2024 18:53:14 +0000]]></pubDate>
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			<title>Ultratoro: Retsa’s journey to crafting a surreal cyberpunk Racer</title>
			<pubDate><![CDATA[Wed, 30 Oct 2024 18:48:41 +0000]]></pubDate>
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			<pubDate><![CDATA[Wed, 13 Nov 2024 19:23:54 +0000]]></pubDate>
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			<guid><![CDATA[https://gravitylabs.news/turning-nightmares-into-pixels-crafting-carnival-massacre/]]></guid>
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			<title>Turning nightmares into pixels: Crafting Carnival Massacre</title>
			<pubDate><![CDATA[Wed, 13 Nov 2024 19:19:53 +0000]]></pubDate>
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			<guid><![CDATA[https://gravitylabs.news/lucky-cats-journey-from-rpg-maker-dreams-to-a-jrpg-masterpiece/]]></guid>
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			<title>Lucky Cat’s Journey: From RPG Maker Dreams to a JRPG Masterpiece</title>
			<pubDate><![CDATA[Tue, 26 Nov 2024 20:54:10 +0000]]></pubDate>
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			<title>From lockdown to legacy: Joe Gibbs on Fall of an Empire</title>
			<pubDate><![CDATA[Tue, 19 Nov 2024 17:38:30 +0000]]></pubDate>
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			<pubDate><![CDATA[Tue, 12 Nov 2024 21:40:26 +0000]]></pubDate>
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			<pubDate><![CDATA[Tue, 12 Nov 2024 21:39:48 +0000]]></pubDate>
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			<guid><![CDATA[https://gravitylabs.news/algebrafalcon-a-journey-through-time-art-and-rpg-maker-limitations/]]></guid>
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			<title>AlgebraFalcon: A journey through time, art, and RPG Maker Limitations</title>
			<pubDate><![CDATA[Tue, 05 Nov 2024 20:41:34 +0000]]></pubDate>
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			<guid><![CDATA[https://gravitylabs.news/tower-of-kalemonvo-an-ode-to-classic-arpgs/]]></guid>
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			<title>Tower of Kalemonvo: An ode to classic ARPGs</title>
			<pubDate><![CDATA[Thu, 21 Nov 2024 15:05:58 +0000]]></pubDate>
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			<title>Final Profit: An RPG that rethinks shop sims</title>
			<pubDate><![CDATA[Mon, 11 Nov 2024 21:21:23 +0000]]></pubDate>
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			<guid><![CDATA[https://gravitylabs.news/clean-and-cozy-worlds-speldosa-interactives-take-on-indie-games/]]></guid>
			<link><![CDATA[https://gravitylabs.news/clean-and-cozy-worlds-speldosa-interactives-take-on-indie-games/]]></link>
			<title>Clean and cozy worlds: Speldosa Interactive&#8217;s take on indie games</title>
			<pubDate><![CDATA[Mon, 04 Nov 2024 20:08:03 +0000]]></pubDate>
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			<guid><![CDATA[https://gravitylabs.news/the-building-71-incident-how-one-dev-turned-restraints-into-innovation/]]></guid>
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			<title>The Building 71 Incident: How one dev turned restraints into innovation</title>
			<pubDate><![CDATA[Fri, 22 Nov 2024 14:01:44 +0000]]></pubDate>
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			<guid><![CDATA[https://gravitylabs.news/trophyrc-turning-childhood-nostalgia-into-a-high-octane-gaming-experience/]]></guid>
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			<pubDate><![CDATA[Fri, 15 Nov 2024 18:47:34 +0000]]></pubDate>
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			<title>Give Up the Ghost: Elijah Biscoe&#8217;s crafting of a dark, thoughtful world</title>
			<pubDate><![CDATA[Fri, 08 Nov 2024 15:49:05 +0000]]></pubDate>
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			<link><![CDATA[https://gravitylabs.news/beyond-violence-how-filipeagb-designed-a-different-kind-of-action-in-bloodless/]]></link>
			<title>Beyond violence: How FilipeAGB designed a different kind of action in Bloodless</title>
			<pubDate><![CDATA[Fri, 01 Nov 2024 19:46:57 +0000]]></pubDate>
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			<guid><![CDATA[https://gravitylabs.news/creating-horror-in-constraints-cavacos-dark-memories/]]></guid>
			<link><![CDATA[https://gravitylabs.news/creating-horror-in-constraints-cavacos-dark-memories/]]></link>
			<title>Creating horror in constraints: Cavacos&#8217; Dark Memories</title>
			<pubDate><![CDATA[Thu, 31 Oct 2024 20:13:05 +0000]]></pubDate>
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			<guid><![CDATA[https://gravitylabs.news/bringing-vast-worlds-and-timeless-myths-to-life-with-david-boller/]]></guid>
			<link><![CDATA[https://gravitylabs.news/bringing-vast-worlds-and-timeless-myths-to-life-with-david-boller/]]></link>
			<title>Bringing vast worlds and timeless myths to life with David Boller</title>
			<pubDate><![CDATA[Tue, 29 Oct 2024 21:00:31 +0000]]></pubDate>
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			<guid><![CDATA[https://gravitylabs.news/blue-gravity-indie-spotlight-mixel/]]></guid>
			<link><![CDATA[https://gravitylabs.news/blue-gravity-indie-spotlight-mixel/]]></link>
			<title>A journey into nostalgia: Mixel&#8217;s Imaginary Friends</title>
			<pubDate><![CDATA[Tue, 22 Oct 2024 19:26:01 +0000]]></pubDate>
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			<guid><![CDATA[https://gravitylabs.news/crosscode-and-beyond-radical-fish-games-on-perfectionism-accessibility-and-indie-success/]]></guid>
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			<title>CrossCode and beyond: Radical Fish Games on perfectionism, accessibility, and indie success</title>
			<pubDate><![CDATA[Thu, 19 Dec 2024 20:49:07 +0000]]></pubDate>
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			<guid><![CDATA[https://gravitylabs.news/the-solo-journey-behind-kemotaku/]]></guid>
			<link><![CDATA[https://gravitylabs.news/the-solo-journey-behind-kemotaku/]]></link>
			<title>The solo journey behind Kemotaku</title>
			<pubDate><![CDATA[Wed, 23 Oct 2024 19:49:27 +0000]]></pubDate>
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			<guid><![CDATA[https://gravitylabs.news/from-motel-to-delirium-individualkexs-masterclass-in-fear/]]></guid>
			<link><![CDATA[https://gravitylabs.news/from-motel-to-delirium-individualkexs-masterclass-in-fear/]]></link>
			<title>From Motel to Delirium: IndividualKex’s masterclass in fear</title>
			<pubDate><![CDATA[Thu, 28 Nov 2024 19:37:47 +0000]]></pubDate>
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			<guid><![CDATA[https://gravitylabs.news/six-years-one-game-the-indie-grind-behind-raidborns-success/]]></guid>
			<link><![CDATA[https://gravitylabs.news/six-years-one-game-the-indie-grind-behind-raidborns-success/]]></link>
			<title>Six years, one game: The indie grind behind RAIDBORN’s success</title>
			<pubDate><![CDATA[Thu, 24 Oct 2024 19:27:52 +0000]]></pubDate>
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			<guid><![CDATA[https://gravitylabs.news/how-a-game-jam-dream-became-goodboy-galaxy-an-exclusive-interview-with-rik-nicol/]]></guid>
			<link><![CDATA[https://gravitylabs.news/how-a-game-jam-dream-became-goodboy-galaxy-an-exclusive-interview-with-rik-nicol/]]></link>
			<title>How a Game Jam dream became Goodboy Galaxy – An Exclusive Interview with Rik Nicol</title>
			<pubDate><![CDATA[Mon, 21 Oct 2024 19:28:55 +0000]]></pubDate>
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			<guid><![CDATA[https://gravitylabs.news/unity-vs-unreal-choosing-the-right-engine-for-your-game/]]></guid>
			<link><![CDATA[https://gravitylabs.news/unity-vs-unreal-choosing-the-right-engine-for-your-game/]]></link>
			<title>Unity vs. Unreal: Choosing the right engine for your game</title>
			<pubDate><![CDATA[Thu, 17 Oct 2024 19:18:19 +0000]]></pubDate>
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			<guid><![CDATA[https://gravitylabs.news/the-price-of-gameplay-indie-vs-aaa-budgets/]]></guid>
			<link><![CDATA[https://gravitylabs.news/the-price-of-gameplay-indie-vs-aaa-budgets/]]></link>
			<title>The price of gameplay: Indie vs AAA budgets</title>
			<pubDate><![CDATA[Thu, 17 Oct 2024 19:18:01 +0000]]></pubDate>
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			<guid><![CDATA[https://gravitylabs.news/indie-game-development-strategies-for-success/]]></guid>
			<link><![CDATA[https://gravitylabs.news/indie-game-development-strategies-for-success/]]></link>
			<title>Indie Game Development &#8211; Strategies for Success</title>
			<pubDate><![CDATA[Thu, 17 Oct 2024 19:17:30 +0000]]></pubDate>
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			<guid><![CDATA[https://gravitylabs.news/blue-gravity-indie-spotlight-tenkaiyo/]]></guid>
			<link><![CDATA[https://gravitylabs.news/blue-gravity-indie-spotlight-tenkaiyo/]]></link>
			<title>Tenkaiyo’s journey: From RPG Maker to indie stardom</title>
			<pubDate><![CDATA[Mon, 21 Oct 2024 19:28:47 +0000]]></pubDate>
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			<guid><![CDATA[https://gravitylabs.news/blue-gravity-indie-spotlight-rubeki/]]></guid>
			<link><![CDATA[https://gravitylabs.news/blue-gravity-indie-spotlight-rubeki/]]></link>
			<title>Climbing brutalism: Lorn&#8217;s Lure</title>
			<pubDate><![CDATA[Mon, 21 Oct 2024 19:28:36 +0000]]></pubDate>
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			<guid><![CDATA[https://gravitylabs.news/blue-gravity-indie-spotlight-lanmana/]]></guid>
			<link><![CDATA[https://gravitylabs.news/blue-gravity-indie-spotlight-lanmana/]]></link>
			<title>Project Rodeo: Building a game against the odds</title>
			<pubDate><![CDATA[Mon, 21 Oct 2024 19:28:28 +0000]]></pubDate>
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			<guid><![CDATA[https://gravitylabs.news/blue-gravity-indie-spotlight-golen/]]></guid>
			<link><![CDATA[https://gravitylabs.news/blue-gravity-indie-spotlight-golen/]]></link>
			<title>Scaling creativity: Golen’s gamedev journey</title>
			<pubDate><![CDATA[Mon, 21 Oct 2024 19:28:21 +0000]]></pubDate>
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			<guid><![CDATA[https://gravitylabs.news/blue-gravity-indie-spotlight-tobi1kenobi/]]></guid>
			<link><![CDATA[https://gravitylabs.news/blue-gravity-indie-spotlight-tobi1kenobi/]]></link>
			<title>Building Eldertrail: Tobi1Kenobi’s solo journey</title>
			<pubDate><![CDATA[Mon, 21 Oct 2024 19:25:33 +0000]]></pubDate>
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			<guid><![CDATA[https://gravitylabs.news/the-evolution-of-fps-games/]]></guid>
			<link><![CDATA[https://gravitylabs.news/the-evolution-of-fps-games/]]></link>
			<title>The Evolution of FPS Games</title>
			<pubDate><![CDATA[Thu, 17 Oct 2024 19:17:09 +0000]]></pubDate>
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			<guid><![CDATA[https://gravitylabs.news/how-patreon-helps-indie-gamedevs-secure-funding/]]></guid>
			<link><![CDATA[https://gravitylabs.news/how-patreon-helps-indie-gamedevs-secure-funding/]]></link>
			<title>How Patreon Helps Indie GameDev&#8217;s Secure Funding</title>
			<pubDate><![CDATA[Thu, 17 Oct 2024 19:16:39 +0000]]></pubDate>
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			<guid><![CDATA[https://gravitylabs.news/top-7-free-unity-assets-every-indie-dev-should-know-about-2/]]></guid>
			<link><![CDATA[https://gravitylabs.news/top-7-free-unity-assets-every-indie-dev-should-know-about-2/]]></link>
			<title>Top 7 free Unity Assets every indie dev should know about</title>
			<pubDate><![CDATA[Thu, 17 Oct 2024 19:16:11 +0000]]></pubDate>
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			<guid><![CDATA[https://gravitylabs.news/idle-games/]]></guid>
			<link><![CDATA[https://gravitylabs.news/idle-games/]]></link>
			<title>Idle Games: how did they get so popular?</title>
			<pubDate><![CDATA[Thu, 17 Oct 2024 19:15:23 +0000]]></pubDate>
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			<guid><![CDATA[https://gravitylabs.news/hades-the-explosion-of-supergiant-games/]]></guid>
			<link><![CDATA[https://gravitylabs.news/hades-the-explosion-of-supergiant-games/]]></link>
			<title>Hades: The Explosion of Supergiant Games</title>
			<pubDate><![CDATA[Thu, 17 Oct 2024 19:14:52 +0000]]></pubDate>
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			<guid><![CDATA[https://gravitylabs.news/silksong-where-is-it/]]></guid>
			<link><![CDATA[https://gravitylabs.news/silksong-where-is-it/]]></link>
			<title>Silksong: where is it?</title>
			<pubDate><![CDATA[Thu, 17 Oct 2024 19:14:09 +0000]]></pubDate>
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			<guid><![CDATA[https://gravitylabs.news/dooms-legacy-how-it-influenced-modern-indie-shooters/]]></guid>
			<link><![CDATA[https://gravitylabs.news/dooms-legacy-how-it-influenced-modern-indie-shooters/]]></link>
			<title>DOOM’s Legacy: How it influenced modern indie shooters</title>
			<pubDate><![CDATA[Thu, 17 Oct 2024 19:13:50 +0000]]></pubDate>
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			<guid><![CDATA[https://gravitylabs.news/mount-blade-ii-bannerlord-a-medieval-sandbox/]]></guid>
			<link><![CDATA[https://gravitylabs.news/mount-blade-ii-bannerlord-a-medieval-sandbox/]]></link>
			<title>Mount &#038; Blade II: Bannerlord &#8211; A Medieval Sandbox</title>
			<pubDate><![CDATA[Thu, 17 Oct 2024 19:13:28 +0000]]></pubDate>
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			<guid><![CDATA[https://gravitylabs.news/top-10-essential-game-jams-for-indie-developers/]]></guid>
			<link><![CDATA[https://gravitylabs.news/top-10-essential-game-jams-for-indie-developers/]]></link>
			<title>Top 10 essential game jams for indie developers</title>
			<pubDate><![CDATA[Thu, 17 Oct 2024 19:12:51 +0000]]></pubDate>
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			<guid><![CDATA[https://gravitylabs.news/the-artist-is-absent-turns-memories-into-a-game-youll-never-forget/]]></guid>
			<link><![CDATA[https://gravitylabs.news/the-artist-is-absent-turns-memories-into-a-game-youll-never-forget/]]></link>
			<title>The Artist is Absent turns memories into a game you’ll never forget</title>
			<pubDate><![CDATA[Mon, 02 Dec 2024 19:59:42 +0000]]></pubDate>
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			<guid><![CDATA[https://gravitylabs.news/scope-is-too-big/]]></guid>
			<link><![CDATA[https://gravitylabs.news/scope-is-too-big/]]></link>
			<title>Number 1 reason why games fail: scope is too big</title>
			<pubDate><![CDATA[Thu, 17 Oct 2024 19:12:23 +0000]]></pubDate>
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			<guid><![CDATA[https://gravitylabs.news/spirit-driver-a-journey-through-spooks-and-storytelling/]]></guid>
			<link><![CDATA[https://gravitylabs.news/spirit-driver-a-journey-through-spooks-and-storytelling/]]></link>
			<title>Spirit Driver: A journey through spooks and storytelling</title>
			<pubDate><![CDATA[Mon, 28 Oct 2024 15:56:32 +0000]]></pubDate>
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			<guid><![CDATA[https://gravitylabs.news/how-persona-5-stole-westerns-hearts/]]></guid>
			<link><![CDATA[https://gravitylabs.news/how-persona-5-stole-westerns-hearts/]]></link>
			<title>How Persona 5 stole western’s hearts</title>
			<pubDate><![CDATA[Thu, 17 Oct 2024 19:11:36 +0000]]></pubDate>
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			<guid><![CDATA[https://gravitylabs.news/rune-legacy-perfecting-the-art-of-idle-progression/]]></guid>
			<link><![CDATA[https://gravitylabs.news/rune-legacy-perfecting-the-art-of-idle-progression/]]></link>
			<title>Rune Legacy: Perfecting the art of idle progression</title>
			<pubDate><![CDATA[Thu, 17 Oct 2024 19:11:05 +0000]]></pubDate>
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			<guid><![CDATA[https://gravitylabs.news/spelkollektivet-a-one-of-a-kind-community-for-indie-devs/]]></guid>
			<link><![CDATA[https://gravitylabs.news/spelkollektivet-a-one-of-a-kind-community-for-indie-devs/]]></link>
			<title>Spelkollektivet: A one-of-a-kind community for indie devs</title>
			<pubDate><![CDATA[Fri, 25 Oct 2024 17:35:47 +0000]]></pubDate>
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